Lyd og musik

Ofte sker der det at lydmanden og komponisten sidder og arbejder på de samme scener i filmen med uden at have koordineret hvem der laver hvad eller gestalter hvilken følelse. Koordination er vigtig. Fordel scenerne imellem jer og aftal, hvad strategien for lyd og musik er. Både som koncept og i de enkelte scener. Ofte er overgangen mellem musik og lyd flydende. Komponisten laver lidt af lyden og lydmanden laver lidt af musikken. Inspirer hinanden.

I dette interview fortæller komponisten, John Williams, bl.a. om hvordan at han arbejdede med at lægge et kor lag af kvindestemmer, når at menneskene i filmen “War of the Worlds” blev ramt af dødsstrålerne. (omkring 2.15)

Her er et link til en meget inspirerende artikel om lyddesign af Randy Thorm, som har lavet lyd til Apocalypse now, Star wars filmene, Forres Gump og mange andre. Han argumenterer i artiklen for at man skal tænke lyden ind i filmen allerede når man starter med at skrive historien og manuskriptet. Han gør opmærksom på, at der findes en regel han kalder 100% reglen.

“There is a phenomenon in movie making that my friends and I sometimes call the “100% theory.”  Each department-head on a film, unless otherwise instructed, tends to assume that it is 100% his or her job to make the movie work.  The result is often a logjam of uncoordinated visual and aural product, each craft competing for attention, and often adding up to little more than noise unless the director and editor do their jobs extremely well. 
  Dialogue is one of the areas where this inclination toward density is at its worst. On top of production dialog, the trend is to add as much ADR as can be wedged into a scene.  Eventually, all the space not occupied by actual words is filled with grunts, groans, and breathing (supposedly in an effort to “keep the character alive”).  Finally the track is saved (sometimes) from being a self parody only by the fact that there is so much other sound happening simultaneously that at least some of the added dialog is masked.  If your intention is to pack your film with wall-to-wall clever dialog, maybe you should consider doing a play”

http://filmsound.org/articles/designing_for_sound.htm